﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Input;

//CreateBy          : Max
//CreateDateTime    : 2014/9/5
//Desc              : 主角人物精灵
//Yo，2014中秋假期前，注释纪念下

namespace BodBody.Sprites {

    public class PersonSprite : AbsSprite {

        protected override void Updater(GameTime gameTime) {

            base.Updater(gameTime);
        }

        protected override void GameInput(KeyboardState keyboardState) {

            if (keyboardState.IsKeyDown(Keys.D)) {
                
            }

            base.GameInput(keyboardState);
        }
    }
}
